Wednesday, April 23, 2008

Cat-Shaving Weather

It's spring. The days grow longer, flowers shoulder their way out of the warming earth, the scent of barbeque wafts through the neighborhood. Have you shaved your cat today?

I've written about Amber the Simple Cat before. Amber joined our family after a veterinarian friend of ours saved her wee kitten life. She was found alone in a field, just a few weeks old, comatose, and our good friend nursed her back from the brink. Then this good, good friend called us and asked if we could give the kitten a home because, if we didn't, he was regretfully going to have to send her to the pound and his heroic life-saving effort would likely be in vain. "Oh, and by the way, she's probably brain damaged."

Well, you can't say "no" to a good, good, good friend like that. I wanted to name her "Eileen" because she had no cat-balance abilities at all (like the old joke: "I lean"), but my wife and kids vetoed that as an affront to her dignity (like how's she gonna know?) so we settled on "Amber" after her golden color. And she's been a fine addition to our family, with luckily no lingering health problems and a disposition just as sweet as she is stupid. Which is very.

Now, Amber is a tabby with long hair. We didn't know about the long hair when we took her in, nor did we anticipate that she'd never really get the hang of grooming herself, she'd hate brushing, and our other cats would be no help whatsoever. All autumn and winter she builds up massive mats and tangles, shedding ever more elaborate tufts throughout the house; every spring when the weather turns warm enough, we have our good, good, good, good friend shave it all off.

If you're ever in my home and want to know if spring has arrived, just look for the naked pissed-off bobble-headed cat.

Tuesday, April 15, 2008

Ollie Johnston

I'm lifting my head above the surface of work and deadlines to note the passing of animator Ollie Johnston, the last of Disney's "Nine Old Men." Walt Disney himself gave the group its name--though most were only in their thirties at the time--in deference to their pioneering work in the earliest days of the studio, when they refined a new art form beginning with Snow White and progressing through about the 1970s.

Johnston began working for Disney in 1935 and animated movies ranging from Snow White, Fantasia, Bambi and Pinocchio to The Rescuers. He retired in 1978. In 2005, President Bush presented Johnston the NEA National Medal of Arts in recognition of his career. Late in life, he and his partner Frank Thomas--the second-to-last "Old Man"--experienced something of a renaissance, as younger audiences remembered and honored their work. They became the subjects of a popular documentary film, Frank and Ollie, and won much well-deserved recognition. Among Johnston's new generation of fans were director Brad Bird, who used caricatures of Frank and Ollie in The Iron Giant, and the people at Pixar, who put them in The Incredibles (also directed by Bird). It was nice to see.

Johnston in Iron Giant (top), and Frank and
Ollie in The Incredibles, voiced by themselves

There are far more knowledgeable Disney experts and animation historians who can talk about Johnston and his colleagues' artistic contributions. Jim Hill is one. What Ollie Johnston meant most to me was that he and Thomas wrote The Illusion of Life, an inside look at the art and process behind Disney's classic films. Though ostensibly about animation, I think it's also an excellent book for cartoonists and even writers, and one of the first I recommend when asked.

The Illusion of Life is a beautifully illustrated coffee-table "How To" book. I'm sure it's one of the first that a serious student buys when they get to animation school, but I think it's more than that. What I got out of the book was less about how to do the work than how to approach it, and those lessons apply far beyond animated cartoons. I was amazed by how much thought went into the apparently simplest of things. How much analysis lay behind structuring stories and building characters. It's hard, and it's supposed to be hard, but if you do it right it looks easy--even inevitable, as if it were impossible to imagine turning out any other way. I use insights from this book every time I draw.

When I pulled my copy of Illusion of Life off the shelf this morning, I found tucked into its pages a few sheets of paper I printed off the Web more than 10 years ago summarizing advice from Johnston as passed on by Pixar's John Lasseter. Luckily, the same list is still available online. The 30 tips include technical notes that only an animator would need, but also some good advice for anyone creating characters in any medium. For example:
  • If possible, make definite changes from one attitude to another in timing and expression.

  • It is the thought and circumstances behind the action that will make the action interesting. Example: A man walks up to a mailbox, drops in his letter, and walks away. OR: A man desperately in love with a girl far away carefully mails a letter in which he has poured his heart out.

  • Concentrate on drawing clear, not clean.

  • Everything has a function. Don't draw without knowing why.

  • Does the added action in a scene contribute to the main idea in that scene? Will it help sell it or confuse it?

Solid gold principles to write and draw by. More information about Johnston is available from Disney and at the official (and not recently updated) Frank and Ollie website. The Associated Press has written a nice obit as well.

Edited to Add: New links to nice tributes by animator Brad Bird and writer/animator John Canemaker.
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Wednesday, April 09, 2008

2.9

This little feller rudely woke me up too early this morning. Quick and loud. No harm done.

Monday, April 07, 2008

Seminar: Living Well with Cancer, April 19

I did such a swell job publicizing the last event hosted by the Washington Cancer Institute in Washington DC that they asked me to do it again. This looks like a worthwhile series of free seminars and I'm happy to comply:

Living Well with Cancer – April 19, 2008

Washington Cancer Institute at Washington Hospital Center invites you to its second FREE Living Well with Cancer seminar of the year featuring Alice Matthews Beers, BSN, an oncology nurse and expert on cancer patient recovery. Beers will provide information and guidance on how to communicate effectively with your doctors and other health care providers about post-treatment issues. She will also address the importance of a healthy emotional recovery by discussing how to recognize and manage anxiety, depression and fatigue.

The event will be held on Saturday, April 19, from 9 a.m. to Noon at the National Rehabilitation Hospital Auditorium located on the Washington Hospital Center campus, 102 Irving St., NW, Washington, DC 20010. To register, please call 202-877-DOCS (3627) or register online at www.whcenter.org/livingwell

Friday, April 04, 2008

Casting a Critical Eye

Back when "Calvin and Hobbes" was an actual daily comic strip, a person of my close acquaintance looked up from the newspaper and asked, "Is Bill Watterson a really good cartoonist?" I assured them that Watterson was fantastic, one of the best working at the time, maybe one of the best ever. "I thought so," came the reply. "But it's hard to tell."

I understood the question. Watterson's brushwork is so economical and confident, I could see how it might look sloppy and slapdash to a "civilian." What was evident to me--but, as I was reminded, not to everyone--was the bedrock foundation of artistic fundamentals underlying it. Perspective, composition, expression, use of negative space. Watterson was also particularly smart about what he didn't draw. For example, if you or I set out to draw two characters walking through a snowy field, we might show drifts piled against fence posts, icicles hanging from tree limbs, rocks protruding through a crunchy crust. In contrast, Watterson followed Walt Kelly's directive: the best way to draw snow is to draw nothing at all. Feet disappearing into the ground, a scraggly weed, everything else blinding white as far as the eye can see. With such scant clues, you still immediately get a feel for how deep the snow is, maybe even its texture. That's fine cartooning.

I'm reminded of Jack Benny's ability to get laughs with silence, the audience reading his mind and filling in funnier responses than he could possibly voice. One imagines that the perfect cartoonist would somehow be able to communicate an idea by drawing nothing at all.

(Remember my post on Victorian era cartoonist Phil May? "When I can leave out half the lines I now use, I shall want six times the money." A cartoonist who figures out how to omit all the lines should get all the money.)

Of course there's more to cartooning than economy. A fairly common topic among cartoonists is "artists I didn't think were any good when I was young but love now." You hear names like Steve Ditko, Alex Toth, Chester Gould. My example is a comic book artist named Don Heck. When I was a kid reading Marvel Comics' "Avengers," Heck's credit on the title page made me groan. Part of the problem was that in the 1970s, when I was a young teenager collecting comics, Heck was in poor health and winding down his career. In addition, he was often called in to do rush jobs on tight deadlines when other artists couldn't. Frankly, I didn't catch him at his best.

But my main problem with Heck was that I just didn't "get" his style, which was so different from either the pop-art Jack Kirby or super-slick Neal Adams styles popular at the time. At his best, Heck did loose, sophisticated, impressionistic, dynamic brushwork in the tradition of newspaper great Milt Caniff ("Terry and the Pirates," "Steve Canyon"). He had a great eye for layout and storytelling, and a successful career in romance and western comics before superheroes hit big in the 1960s. It wasn't until I learned a little about the history and craft of cartooning, and maybe tried to do some myself, that I really appreciated how tremendously skillful he was.

Art by Don Heck ca. 1966

I've learned you can come to respect work that you don't particularly like. I recently had a cup of coffee with a syndicated cartoonist, during which the conversation turned to a comic strip done by another syndicated cartoonist. "I don't really like his strip," he said. "It's just not my thing. But you can tell at first glance that he's a great cartoonist who belongs on the comics page." I think that's a mature way to look at things, and I've got a fairly long list of artists like that: I'll probably never buy their work, it just doesn't appeal to me, but they're obviously very skilled professionals doing terrific stuff that somebody out there will really appreciate. I'll also admit there are artists I still don't get despite the raves of people whose opinions I trust. I'm always open to the possibilities that either they're wrong or I need to get educated.

How can you tell the good from the bad? The "so good it looks simple" from the "looks simple because it really is simple"? I'm not sure. Read a lot, I guess. Good cartooning is always clear; if you have to stop and go back because you missed something or don't understand what a character is doing or how the action progresses, that's a failure (the cartoonist's, not yours). You shouldn't have to think about it. If a piece of writing or art makes me care about the characters and feel something--happy, sad, even appalled--I figure it's doing something right.

Honestly, I think I divide other people's work into three categories: 1.) I could do that. 2.) I wish I could do that. 3.) Wow, I have no idea how they did that. I think many people's taste evolves and matures as they realize that a lot of work they thought fell into Category 1 really belongs in Categories 2 or 3.

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Sunday, March 30, 2008

More a "Guideline" than a "Rule"

A few entries ago, I posted a photo of my identical twin girls when they were wee babies just a few days old. In the comments, Jan asked, "Shouldn't we get an 'after' photo of the girls, since the 'before' is so lovely?" That's a more interesting request than you might expect.

When I first started blogging, one of the "rules" I set myself was to keep my family out of it as much as practical. Especially after exposing my mom, dad and sisters in Mom's Cancer, it seemed the least I could do was respect everybody's privacy. And in general, I think the less personal information you broadcast about yourself, the better. As a result, I've only posted one or two photos of my wife and none at all of my kids (as non-infants).

However, as I later discussed privately with some friends and fellow bloggers with similar concerns, the unintended consequence is that you end up writing about everything in your life except the most important people in it. That doesn't seem right, either. Besides, we're all friends here, right?

So from time to time, when I have good reason and I get their permission, I'll try to loosen up and sneak in my family. In that spirit, for Jan and anyone else who cares, here's a photo of my girls now, all growed up and headed back to college today after spring break. As good and important as it gets.


Laura and Robin

Edited to Add: And here they were a couple of years ago, when I drew them for my book. That's me at left (yes, I own that Hawaiian shirt) and my wife Karen at lower right.

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Friday, March 28, 2008

The Denial of Something Essential

Last weekend I read a Q&A column by San Francisco Chronicle movie critic Mick LaSalle, in which a reader asked why modern film actresses don't get the same loving attention to lighting and cinematography that, for example, Von Sternberg lavished on Marlene Dietrich. The reader asked, "What's missing?"

"Black and white is what's missing," LaSalle replied. "The denial of something essential (like color) creates a longing in the viewer, which translates into an arresting image."

I think exactly the same thing happens in cartooning. It's all about "the denial of something essential," distilling characters and situations into the fewest words and lines possible--just enough to communicate an idea. When information is missing, readers fill in the rest--they yearn to fill in the rest--and the less the cartoonist gives them, the more invested they can become. Paradoxically, the more abstract a story, the more real it can seem. Somehow, a few squiggles of ink become a boy waiting by a mailbox for a Valentine's Day card that never comes. A few squiggles of ink can make you happy or sad. That's amazing.

I've mentioned this before, but I got a modest glimpse of this with Mom's Cancer when I heard from a few readers who said, "I'm not like you, my family's not like yours, and we weren't dealing with cancer, but it's just like you were in our living room." None of the details fit but somehow it still hit home in a way that felt very specific. That's also amazing.

Even more than black-and-white film, I think cartooning demands that its readers do their share the heavy lifting. That's one reason the characters in Mom's Cancer didn't have names: if I don't tell you what they're called, maybe their name is the same as yours. That's also why my editor and I didn't want to put a family photo in the book: it would've turned those abstract characters who maybe sort of resemble you and your family into real people who don't look anything like you at all. The more details I give, the more opportunities you have to find differences between us. I've thought a lot about how and why cartooning sometimes seem to tap directly into a reader's brain, and I think that's close.

I really like LaSalle's "denial of something essential" formulation. Of course for that to work, you also have to provide something essential and meet the audience half way. Otherwise, you've denied them too much to make any connection with the work at all. I think that's the difficult and rewarding (when it works) give-and-take conversation that the best writers, artists and cartoonists have with their readers or viewers.
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Wednesday, March 26, 2008

Storming the Canon

Deadlines. Lots and lots of deadlines. Your loyalty is appreciated and feared.

Rod McKie is a British cartoonist, critic, and Internet buddy of mine, and one of the early supporters of Mom's Cancer who encouraged me to seek publication. He's got a blog I like in which he wrote a recent post about graphic novels that opened with, "Okay, I think I can just about stop doing the nerdy 'graphic novels' air-brackets." Rod argues (if I understand him right) that graphic novels have proven their worth as literature and it's time to quit explaining or apologizing for them. Writes Rod:

Often, a novel is full of impossible, trite and inapt descriptions that seek to convey, for instance, a sense of place. They work in absence of a visual image, employing metaphor and simile and symbolism, and almost always speak of comparison, which is of course one of the constraining limits of language itself. A graphic novel, on the other hand, still uses the same language, but the image is often there, on the page, where 1,000 or more words of descriptive text would be. The written text then, the words on the page, can be more sparse or even non-existent. It seems that when this is the case, the literary critic cannot understand how to 'read' the work, and so, one assumes, how to judge its literary value.

Rod hits on a point I've made before, which is that a good graphic novelist needs to have all the skills of a good writer plus the ability to draw. In any case, Rod then goes on to look at the graphic novels Persepolis, From Hell, Road to Perdition, Blankets, and Houdini the Handcuff King with an eye toward how they might fit into the literary canon. I commented:

That's a nice, insightful essay, thanks for writing it.

I think I'm coming around to the view that the graphic novel's yearning for literary respectability is hardly worth the fight. There's something faintly desperate and pathetic about it, banging on the clubhouse door begging to be let in, and it's an argument that can only really be won by creators doing one excellent job after another for a long time--building, as you suggest, a canon. In this, I think we're sometimes our own worst enemies. I've met comics fans who argue with a straight face that Watchmen is the best work of literature they've ever read. The only possible answer for that is that they need to read a lot more. Too many readers' standards are too low.

In point of fact, I think it's inarguable that graphic novels haven't yet produced anything on par with the best of Dickens/Twain/Joyce/Hemingway/Orwell/Literary Giant of Your Choice. They just haven't. I'd like to think that graphic novels have that potential, but I sometimes wonder if there's something inherently limiting in the medium. In any case, what I'm getting at is that may be the wrong comparison to make. I suggest we worry less about bashing in the door of the other guys' clubhouse than building our own. If, in time, ours becomes interesting and impressive enough, they'll come to us.

It's late at night, that's off the top of my head, and I may change my mind tomorrow....

Well, it's morning and I still feel that way. But it's a topic on which I'm open to argument and willing to be swayed. I look at it like this: let's take a graphic novel that everybody agrees is great: say, Maus by Art Spiegelman. Certainly one of the Top Five graphic novels on almost anyone's list, a Pulitzer Prize winner that crossed over to the mainstream and is taught in college classrooms. (If you don't like Maus, substitute your own favorite.) Great. But is Maus one of the best five books in the library? Not even close. Top 50? Not on most readers' lists. Top 500? Maybe.

Could some hypothetical graphic novel become one of the best five books ever written? As I replied to Rod, I'd like to think so but I'm not certain the medium has it in it. The only way creators and readers will find out is by aiming higher. Even if they fall short, there's a lot of uncharted territory to explore and the results will be interesting.
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Monday, March 17, 2008

Cats, We Got Cats

Here's a late birthday present for my girls, who I know will relate, as will many cat owners:




To quote detective Adrian Monk, "I LOL'd out loud."

We all had a great birthday weekend, I think. Now back to work for everyone. Kids, quit goofing around online and study for your finals!

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Friday, March 14, 2008

Ides of March Eve

Today is a really good day. The evidence:

1. It's "π Day," 3.14. Please notice that I've manipulated the post time to read 1:59 (p.m.), which pointlessly carries the digits of π out three points further. (If I wanted to do it right, I'd calculate that 0.159 of a day equals 3 hours 48 minutes 58 seconds, and reset the post clock to 3:48:58 a.m. But I'm not that big a nerd.)

2. A few days after 20 years ago tomorrow, I was doing this:

Apologies for the picture's stripes.
A new scanner is on order.

My two little pooquita chiquitas celebrate their birthday tomorrow, and Karen and I are taking a cake, gifts, and a couple of their girlfriends to spend the day at their all-grown-up big-girl university. In contrast to 20 years ago, I think today if they ganged up and used some strategy, they'd have a fair chance of taking me. Good thing I instilled all that respect when I had the chance. Right, girls? Right?

3. One other reason.

I hope you have a great weekend, I think I will.

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Sunday, March 09, 2008

One Of Those Days....

Below is my impromptu ranking of some artistic media I've used. On top are those with which I have the most practice, can usually achieve the look I intend, and enjoy working. The farther down the list a medium falls, the more likely it is to make me waste many frustrating hours before throwing away the result.

#1. Ink and brush
#2. Watercolor
#3. Acrylic
#4. Pastels
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#10. Oils
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#34. Wacom tablet and computer
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#73. Dog poo and a wiggly twig
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#652. Gouache

Stupid gouache.
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Thursday, March 06, 2008

Shake shake BOOM! rattlerattlerattlerattle

I felt this cute little earthquake about eight minutes ago.

An amusing trifle, really; just a magnitude 2.2 that wouldn't be noteworthy at all except the US Geological Survey says its epicenter was 5 km directly below my house. Someday the Gates of Hell will open up in my backyard and you'll all be sorry. But I'll be sorrier.

I Can See My House From Here

I find this photo very moving.

That's a picture of the Earth and Moon as seen from the planet Mars. Frankly, I didn't know we had anything in the Martian neighborhood with optics good enough to take a shot like that, and at first suspected it was a fake. But it's real, shot by the High-Resolution Imaging Science Experiment (HiRISE) on the Mars Reconnaissance Orbiter currently orbiting the red planet. Usually it's pointed down toward the ground. By the way, NASA says that's the west coast of South America in that picture, and in a higher-res version I can just make it out.

What strikes me is that we go to all the trouble of sending these spacecraft out to explore the unknown millions of miles away, yet are moved most powerfully when they point their cameras back at us. It's the same reaction the world had when the Apollo 8 astronauts became the first humans to see the far side of the Moon first-hand* and photographed Earth rising over the lunar horizon as they flew back around. To paraphrase Carl Sagan, everything you know and love, everything that ever happened in all of human history, all the life we have knowledge of anywhere in the universe, is on that fragile little blue sphere.

I've seen a few photos like this before. As I recall, one of the Voyager probes photographed the Earth-Moon pair as it soared away from us on its way out of the solar system. We send surrogate eyes out only to look back and see ourselves more clearly. These pictures get me every time.

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* The Soviets took the very first pictures of the far side of the Moon via unmanned probe, which is why most of the craters back there have Russian names.

Tuesday, March 04, 2008

In Praise of Pioneers

A recent discussion at an Internet watering hole got me thinking about pioneering cartoonists, comic book artists and writers, and the lack of respect they get. The business has always been cruel to its veterans--comic books much more than comic strips, I think, but both find new voices more compelling, new styles more diverting. They eat their old. That's the way of the world, the way of business, and I understand it. I expect a profit-driven publisher (and publishers who aren't profit-driven don't publish long) to put out what sells.

What pains me is that fans go along.

The newspaper comic strip is just over a century old. Comic books have a history almost as long--at first, many of them existed to reprint newspaper strips--but turned a corner when Superman debuted in 1938, 70 years ago this June. Before the invention of television, comic strips were a major mass medium of entertainment and cartoonists were stars. Millions of comic books were sold every month during the "Golden Age" that began with World War II and lasted about a decade after (again, probably not coincidentally ending with the proliferation of TV). Into the 1970s, comics and cartoons were important and popular cultural touchstones in a way that many, including I, believe they haven't been since and probably won't be again.

That wasn't that long ago! A lot of very creative people who did that work are still alive. A few of them would still love to work. Not many of them get the opportunity.

Attending the big San Diego Comic-Con the past three years, I've gotten used to seeing cartooning pioneers sitting ignored in Artist's Alley, their view blocked by a long line waiting to meet the superstar wunderkind sitting at the next table. I dunno.... I've got no business telling people what to like. But to me, being a fan of something means having an appreciation of its history and the contributions of those who came before. To me, those fans lining up at the wrong table are like baseball fans who worship Barry Bonds but have never heard of Willie Mays.

(It's not the same thing, but I remember reading about a convention whose guests included "Star Trek" actors and Apollo astronauts. The actors drew huge crowds while the astronauts sat alone, chuckling to each other that fans would rather meet people who pretended to explore space than those who actually had.)

I can't say that the experienced pioneers deserve work; that's for the market to decide. But they deserve acknowledgement and respect. I've been lucky to meet a few. I never know what to say and I'm sure I always manage to sound like an idiot fanboy. It seems to come down to "thank you for your work, it means a lot to me," which is pretty weak but I think is better than nothing.

I'd take Willie Mays any day.

Top to bottom: Jerry Robinson, Irwin Hasen and Gene Colan,
talented pioneers and gracious gentlemen all. Look 'em up.

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Tuesday, February 26, 2008

On Cheating

Never draw what you can swipe.
Never swipe what you can trace.
Never trace what you can cut out and paste.
And never do any of that if you can hire somebody to do it for you..

--Wally Wood
Master Cartoonist

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I hate drawing cars. I'm not good at it. There's always a kid in the high school art class who earns minor fame, and maybe even a little pocket change, drawing beautifully rendered hot rods, with giant exhaust pipes roaring, tires squealing off the page, and every chrome reflection perfectly in place. He (invariably a "he" in my experience) is a venerated specialist, and he is not me.

In theory, an artist who understands perspective can draw anything. Establish a horizon line and vanishing points, and build the object out of simple shapes. It works great for a lot of things. The problem (or rather, my problem) with cars is that they're pretty complex objects, with lots of compound curves and subtle angles. Another problem with cars is that everyone is intimately familiar with them; if a drawing doesn't get the proportions just right, readers know it looks "funny" even if they can't say exactly why. Yet another problem is that every car model has dedicated owners and fans who know every bumper and bolt. I'd really like to get 'em right. .

So when I recently had occasion to draw an old car, I knew I needed help. The first resort is reference photos, and indeed you can google hundreds of pictures of old cars in various states of restoration and repair. That helps, but didn't give me the angle I needed. Evidently, no one in automotive history has ever photographed a car from a spot hovering 30 feet above the front left fender. That's a tough angle to extrapolate from a bunch of ground-level front and side shots.
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I needed a model. After combing fruitlessly through dozens of Hot Wheels racks, I found an online vendor of affordable, accurate models of old cars. A couple weeks later, I had a 1939 Chevy coupe ready to pose for me.
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At this point I might've drawn it freehand, but I decided not to do that. Instead, I put the model on a sheet of white poster board and took digital photos of it from several angles.

1939 Chevy coupe, with a smaller-scale 1940 Ford on its tail

I chose the photo above, opened it in Photoshop, and made the Chevy approximately the right size to fill the hole I'd left for it in another drawing several weeks earlier.

At this point I might've traced the photo using a light box ... but I decided not to do that. Instead, I converted the color photo into a duotone image, which is like a black-and-white photo except you substitute shades of some other color for black and gray, in this case cyan.

Cyan duotone

I printed that picture onto a sheet of the same 2-ply Bristol board I use for all my cartooning. Then, I used a brush and pens to ink directly over the light blue image.

Inked

The tricky thing here is to not get bogged down in detail and draw too tightly, despite the pains I've taken to this point to be as precise as possible. Cartooning is distillation and simplification. It's got to look as loose, relaxed, and hand-drawn as the rest of the artwork that will eventually surround it. I didn't go nuts putting in lots of reflections and spotted black because, again, that wouldn't match the style of the rest of the page.

Next, I scanned the drawing into Photoshop, where I made all the blue disappear (I likewise pencil all of my artwork in light "non-photo" blue so I don't have to erase after I've inked). All that remains is my black line art, ready to copy and paste onto the open road I drew for it elsewhere.

Blue erased, ready to copy and paste

Semi-final (I may add some shadows and such later). The road texture is a charcoal rubbing I did of my concrete front porch.

I ... kinda wish I hadn't had to do that. I'd love to have the skills to dash off any car from any era from any angle, but I don't. I admit I feel a little disappointed in myself--but not much. Over time, I've come to regard both writing and drawing as primarily problem solving. I know what I want to accomplish; now what's the best way to do it? This is the best way I could think of to solve a particular problem and produce the result I wanted.

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Tuesday, February 19, 2008

; !

Yesterday's New York Times had a nice little article about my second-favorite punctuation mark, the semicolon. The lede of the story is that a new subway placard, reminding riders to throw away their newspapers, properly--even elegantly--used a semicolon. Such a marvel! The article then touched on the use and misuse of the shy but intimidating character.

My favorite passage in the story: "David Berkowitz, the Son of Sam serial killer who taunted police and the press with rambling handwritten notes, was, as the columnist Jimmy Breslin wrote, the only murderer he ever encountered who could wield a semicolon just as well as a revolver."

I mention the article here even though I don't expect anyone else to follow that link or care. That's part of the story's charm.

What? Doesn't everybody have a second-favorite punctuation mark?
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Monday, February 18, 2008

I Am Old

My wife, kids and I are all fans of the Indiana Jones films (someday I'll tell you about our bathroom decor), and we all agree that our first look at the online trailer left us pretty happy and eager for May 22. Happy? "Giddy" is more like it. Harrison Ford still cuts a credible figure with the hat and whip, and we're impressed with the look and tone glimpsed in the preview. However, the point of this post isn't to give a bit of much-needed publicity to Mr. Lucas and Mr. Spielberg's obscure little art-house film.
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The point of this post is that I'm old. We were talking about the trailer when one of my girls said, "This'll be our first chance to see Indiana Jones on the big screen!"
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My wife's and my reactions were identical: "What do you mean? Surely that can't be true. Never once seen an Indiana Jones movie in a theater? How is that possible? How could you even become an Indy fan without seeing it as God intended? You obviously forgot!" Even after we spent a few minutes working out the timeline, we couldn't quite comprehend how our kids had reached adulthood only seeing videotapes of Indiana Jones on television.
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Here's how. My twins are nearly 20, born in 1988. The last Indiana Jones movie--which I clearly remember seeing as a full-grown mature adult--came out in 1989. QED.
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Today we all went to the movie theater to see "The Spiderwick Chronicles" (not bad), which was preceded by the same Indiana Jones trailer we'd huddled around my monitor to watch two days before. The first time my kids have seen Indiana Jones on the big screen.
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I was thrilled for them. And a little wistful for myself.
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This movie better be good....

Sunday, February 17, 2008

Review: Suite 101

There's a very nice review of Mom's Cancer just posted at Suite 101, an interesting site with which I was not previously familiar. Suite 101 is hard to describe: it's like a general-interest magazine that publishes freelance articles on a variety of subjects such as lifestyle, health, education, entertainment, books, technology, politics and more, with dozens of new pieces posted every day. Very ambitious, and evidently successful.

Editor/reviewer Irene Taylor concludes, "This book is a 'must read' for anyone facing cancer of a loved one. Make no mistake--this graphic novel isn’t a child’s comic book. It is a serious, often humorous, always honest guide on how families can cope with a cancer diagnosis and survive the difficult road ahead." Irene and I corresponded when she asked permission to post my cover art with her review--a courtesy I always appreciate--and I'm grateful for her recommendation. Thanks!
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Saturday, February 16, 2008

My Friendly Neighborhood Furry-tailed Rats


About a year and a half ago, I posted this sketch of a very determined squirrel in my backyard. This little guy worked extraordinarily hard for every seed he managed to sneak from my bird feeders, clinging to a slippery pole while an infinite feast awaited just beyond the tips of his fingers.
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This morning I looked out my back window and spied the little guy below, probably a direct descendant, no less determined and a slightly more capable climber. Or maybe the pole just wasn't as slippery today.

Monday, February 11, 2008

Odd Ends

I've been busy lately--very, very busy--and likely to remain that way for a while, which explains my dearth of blogging but does not ease the guilt gnawing at my soul. I appreciate the loyalty of everyone who checks in once in a while. I'll try to make it worth your while soon. Meanwhile, here are some Internetty things I've come across that I've found interesting:

1. Successful science fiction writer John Scalzi posted 10 tips titled "Unasked for Advice for New Writers About Money." Although aimed at aspiring, inexperienced, or struggling writers, I found much wisdom there for any sort of self-employed freelancer type (which I've been for about nine years, completely independent of cartooning). Scalzi's aim is to wipe the romantic stardust from wanna-be eyes and tell some hard truths: Treat it like a business. Don't quit your day job. Don't undervalue your work. Your income is half what you think it is (there's no automatic paycheck deduction to help pay those quarterly taxes). And my favorite, marry someone with a real job. I have little argument with any of it, although the comments raise some interesting counter-examples and objections.

2. Comic book writer Steve Gerber, creator of Howard the Duck, died today at age 60 after a long fight with pulmonary fibrosis. Mark Evanier broke the news and wrote a nice obit in his blog. I liked Mr. Gerber's work, which was intelligent and witty, but mention him here mostly because he wrote a blog himself. In it he discussed current comic book projects but also his illness, and his archived posts describing successive set-backs with a mix of hope, frustration, courage and fear reminded me very much of my mother's. It's good to remember once in a while.

3. Something lighter? Drawn is "the illustration and cartooning blog" that always gives me a dozen new ideas and two dozen talented people to be jealous of, while io9 is a new blog that delivers news about science fiction and speculative tech in a breezy format that consistently scores one or two hits a day with me. And every month or two I find time to listen to the JCB Song. I can't help being a sentimental dope; having kids'll do that to you.

4. Something lighter still? There's no going wrong with a Monty Python Video Wall.

More and better later. Thanks.